Photoshopping the images

Content Research

Making the Icons

https://www.figma.com/proto/7Rd9ZAxNE9266w7MMajEE6/Apollo-11?page-id=0%3A1&type=design&node-id=3-2&viewport=62%2C-1144%2C0.17&scaling=scale-down&starting-point-node-id=3%3A2

Making the prototype wasn’t as time-consuming as I thought it was. Because the images already told the story, I had to place them accordingly in the prototype and make them immersive.

Whenever I placed out the pieces I already had sketched roughly what it would look like and followed the guides I set out for them. I knew for a fact that Figma had its limits and the real challenge would be to make the website itself.

I did however have issues with the text, and with the help of critique classes, I could finally make it look better than what it did at first. I decided to use Futura as the header and Helvetica as the body, to properly reflect the era. I know for a fact that both of those typefaces are very popular, but it was a perfect match for this project, even though I looked into several others.

I would borrow a lot of pieces from other pictures to make environmental edits, such as rocket streams to make clouds so that it would look like you would travel down them when entering the earth's atmosphere.

I would also have premature ideas of what I wanted to do with certain pieces that would be included in my sketches but not able to properly show in my prototype if an item for example was going to travel somewhere, from A to B and change into something else that would have been shown.

Overall, I really enjoyed making the prototype for this project, it was really fun.

I did however everything I could and made an prototype that I was very happy with!

The Crew animated experience

The prototype in action

The prototype in action

This and the Saturn V interaction are potentially my proudest ideas as well as my proudest Photoshop jobs, as they were a challenge to get right and look good while editing.

Skärmavbild 2023-05-17 kl. 22.38.41.png